I just wanted to thank all 143 of you guys for your support. The Kickstarter campaign was a lot of work, and I appreciate everything you brought to the party, from your encouraging comments to your feedback on our interface design to the heavy-lifting, emailing, posting and tweeting you did to promote the BlackBxx: HAUNTED fundraising.
We Knaufs are an obstinate tribe, spoiled-sports every one of us. As my brother, Paul, says, "Show me a good loser, and I'll show you a loser."
As the clock wound down on KS, Team BlackBxx was already discussing options. It boiled down to a) making another crowd-funding run with KS with more hoopla, hype and publicity; b) another crowd-funding run with another site with more hoopla, hype and publicity; c) accept a loan in order to direct the proceeds to closing the gap to our fundraising goal in order to collect the $25,000 already pledged and call it a day; or, d) just call it a day and move on.
As options a) and b) meant allocating more time, human resources and creativity to fundraising rather than post-production, I decided against another crowd-funding run. As for option c), though we are strapped and it was tempting, and it wasn't technically a violation of KS rules, it just didn't pass the smell-test for me. Here I am, ragging on the studios and networks over their ham-handed, shady business practices, and I go ahead and scoop up all that dough by exploiting a loophole in KS's ToS.
Nah, don't think so.
So we opted for d) move on. That way, we could direct promotion and PR efforts into drumming up interest in the merits of the project itself (where it belongs) rather than the means by which we were financing it.
So, suffice it to say, the show WILL go on. If you're still interested in supporting us and staying inside the creative loop, as well as getting updates and first-looks, drop us a line at info@blackbxx.com.
Even better, if you want to renew your pledge, you can do that as well here, at the Official BlackBxx Web Site And while you're there, you might want to check out the rest of the site. Oh yeah, and bookmark it. That's where we'll be launching HAUNTED.
And, finally, whether you decide to renew your pledge or not, in return for your early support and encouragement, every single one of the 143 of you will be receiving a free invitation and password to the premiere, as well as lifetime Founding Member status once we launch. But in order for us to do that, we'll need your actual, non-KS email address, so just give us a ping over at info@blackbxx.com
Sunday, November 27, 2011
Monday, November 7, 2011
On Icebergs and Jellybeans
I’ve been following online posts—especially that on the amazing Yahoo CarnivaleHBO BBS, and I’ve noticed some misconceptions and concerns regarding what a BlackBxx narrative is. Mainly, that as an “interactive” format, it might not be satisfying if a viewer chooses the "wrong" path. This concern harkens back to the creaky old days of “dial up” and the biggest stumbling-block of so-called interactive fiction of the 70s and 80s
In those first attempts, such as the original "ZORK" series, the creators based their models on a "decision tree" in which each branch split into two with every yes/no option, then into four, then eight, until the whole magilla would have to be inelegantly muscled back to the main "trunk" when it became too unwieldy.
While interesting, those early attempts were ultimately unsatisfying, as their form required so much manipulation that they were impossible to deliver without the author's hand being made glaringly visible (and, thus, "gimmicky"). Though text-based RPGs enjoyed some success, they ultimately served as a brief stop in the evolution of what ultimately became MUDs and MUSHs and, finally, online gaming environments such as World of Warcraft.
BlackBxx, however, completely negates the possibility of following the "wrong" path by dispensing with the path altogether. Because, like the medium for which it is designed, the internet, BlackBxx is non-linear.
In more metaphorical terms, a standard, traditional narrative is a trail of jellybeans, while a BlackBxx story is a jar of jellybeans.
In those first attempts, such as the original "ZORK" series, the creators based their models on a "decision tree" in which each branch split into two with every yes/no option, then into four, then eight, until the whole magilla would have to be inelegantly muscled back to the main "trunk" when it became too unwieldy.
While interesting, those early attempts were ultimately unsatisfying, as their form required so much manipulation that they were impossible to deliver without the author's hand being made glaringly visible (and, thus, "gimmicky"). Though text-based RPGs enjoyed some success, they ultimately served as a brief stop in the evolution of what ultimately became MUDs and MUSHs and, finally, online gaming environments such as World of Warcraft.
BlackBxx, however, completely negates the possibility of following the "wrong" path by dispensing with the path altogether. Because, like the medium for which it is designed, the internet, BlackBxx is non-linear.
In more metaphorical terms, a standard, traditional narrative is a trail of jellybeans, while a BlackBxx story is a jar of jellybeans.
The former is experienced in a specific order; the latter, in whatever order the jellybean aficionado chooses (and, yes, I am a lifetime subscriber to "Jellybean Aficionado" magazine). If one chooses to eat only purple jellybeans, the experience will be wholly different from (and, incidentally, no less satisfying than) that of another, who eats all the beans except those nasty root-beer-flavored ones.
By now, you might be thinking, "That's not a story! That's just a big, messy pile of random events," to which I would reply that sometimes—MOST times, as a matter of fact, in real-life at least—that is exactly what a story is. It is only in retrospect that we glean meaning from what seemed, at the time, a jumble of unconnected incidents.
Likewise, a BlackBxx narrative is not parsed, but discovered—much like the story of ancient Egypt. Is that story any less compelling because archeologists aren't digging up artifacts in their "correct" order? Take, for instance, that bas-relief of two Egyptians holding what looks like a giant light bulb. One may (and many do) argue over whether it is indeed a light bulb, or a symbolic representation of Ra, or a bathtub with a snake in it. But there is one thing upon which everyone can agree: It is intriguing as Hell and warrants more digging.
And that is why there is no "wrong" way to experience a BlackBxx narrative.
Some writers are story-spinners, while others are world-builders. I fall into the latter camp. And when world-building, I stick by the iceberg rule. Because while the audience may never see the 90% that's underwater, they nevertheless have a sense the weight of it supporting the parts they could see.
By now, you might be thinking, "That's not a story! That's just a big, messy pile of random events," to which I would reply that sometimes—MOST times, as a matter of fact, in real-life at least—that is exactly what a story is. It is only in retrospect that we glean meaning from what seemed, at the time, a jumble of unconnected incidents.
Likewise, a BlackBxx narrative is not parsed, but discovered—much like the story of ancient Egypt. Is that story any less compelling because archeologists aren't digging up artifacts in their "correct" order? Take, for instance, that bas-relief of two Egyptians holding what looks like a giant light bulb. One may (and many do) argue over whether it is indeed a light bulb, or a symbolic representation of Ra, or a bathtub with a snake in it. But there is one thing upon which everyone can agree: It is intriguing as Hell and warrants more digging.
And that is why there is no "wrong" way to experience a BlackBxx narrative.
Some writers are story-spinners, while others are world-builders. I fall into the latter camp. And when world-building, I stick by the iceberg rule. Because while the audience may never see the 90% that's underwater, they nevertheless have a sense the weight of it supporting the parts they could see.
In a BlackBxx narrative, my job as a writer isn't to "tell" you a story, but to build a world that supports a broadly defined story and make sure all the elements included are germane to the plot and the characters. The only difference is I am not the final arbiter of what will be seen.
You are.
Here's how it will work:
When you arrive at the BlackBxx: HAUNTED site, you will be presented with a page that looks like this:
You then choose a time segment on the slider at the bottom of the page:
You then click on a camera icon to watch what that camera captured during the selected time segment:
Easy-peasy, right? And now that you've seen one segment, based on the current running time of thirty-two-plus hours for HAUNTED, times sixteen cameras, you've only got 6,143 other segments left to check out, each one adding to the depth of the story.
You'll be able to open as many viewers as your system can handle in whatever order that floats your boat. You can watch two (or three, or whatever) different rooms displaying what happened over the same time segment, or one room during two (or three, or whatever) different time segments, and toggle between each for audio.
As the gecko says, it's so easy, a caveman could do it!
You'll also be able to review all kinds of cool story-related files containing documentary info, video police interviews, on-site FLIR footage, journals, newspaper clippings, character bios, police reports, crime-scene photos, EVPs, etc.
Saturday, November 5, 2011
Why Another Freaking Paranormal Deal?
It occurred to me from some of the comments that I’ve been reading around the net on BlackBxx (alarmingly few of them!) that some folks, particularly CARNIVÁLE fans, seem a little disappointed that I would choose to build my story around a paranormal investigation. Hardly original, I’ll admit, but it was more out of necessity than choice.
You see, when I conceived BlackBxx, I knew that financing it would be extraordinarily difficult. Since the form is unprecedented, it was impossible to develop a business plan projecting whether it could be done, and how large and what kind of an audience the concept would draw.
I remember a few minutes in, saying to one of my producers, Douglas, “This is oddly compelling.” An hour later, we were completely hooked, bouncing from one camera to the next to get audio.
As one of the few people on earth who has actually seen what the BlackBxx format can deliver, I can tell you it is utterly immersive. You literally cannot take your eyes off it! Friends and family who popped by the RV “for a minute or two” found themselves hunkered down and watching for hours.
We weren’t directing. We weren’t producing. We were watching. And believe me, that is something that rarely happens on a film-set.
So if you’ve decided not to back BlackBxx: HAUNTED because you’re disappointed in the subject-matter, consider this: You are not helping me make HAUNTED...
… you are helping me make BlackBxx.
By the way, the morning after Edison’s fabulously successful demonstration of the Vitascope, the following appeared in the New York Times:
You see, when I conceived BlackBxx, I knew that financing it would be extraordinarily difficult. Since the form is unprecedented, it was impossible to develop a business plan projecting whether it could be done, and how large and what kind of an audience the concept would draw.
Not only that, but because there’s nothing like it, the concept of BlackBxx is difficult to convey. I imagine that when Edison invented the motion picture projector, he had similar challenges explaining it to potential investors. “Gentlemen, I am going to print a series of photographs on a strip of acetate, each slightly different than the last. I will then train a powerful beam of electric light through it to project the photographs upon a screen in very fast sequential order, which will present the illusion that the subject in the photographs is moving! Isn’t that just splendid? I have decided to call my invention the Vitascope!”
Odds are this was gibberish to prospective investors. At some point, Edison probably got tired of talking it up and just built the damn thing. And it was splendid!As one journalist present at Edison’s first public demonstration of the Vitascope (funny, that name didn't stick) at Koster and Bial's Music Hall on Broadway put it, “A view of an angry surf breaking on a sandy beach near a stone pier amazed the spectators.” Hardly a harbinger of AVATAR, but at that point, the actual film Edison exhibited was clearly secondary to the means by which he was exhibiting it.
Our first BlackBxx project, HAUNTED, is similar to Edison’s first big boffo box-office hit, ANGRY SURF BREAKING ON A SANDY BEACH in that it is primarily a demonstration of a new means of storytelling. Since I had no idea whether BlackBxx was technologically feasible, I decided to create a story that would suit the format without presenting too many production challenges. And since I’m financing the project out of my own pocket, it had to be delivered at a cost that wouldn’t bankrupt me if it failed to draw an audience.
Thus, the simple tried-and-true ruled the day, and I chose to write a paranormal investigation story to test the concept. BlackBxx: HAUNTED is, by every definition, a beta version of the BlackBxx storytelling format, created simply to determine whether a.) it is possible to do; b.) there is an audience for it.We’ve already answered the first question.
We shattered a lot of significant obstacles. For instance, I needed a scripting format which would support a number of different scenes, many performed simultaneously, over a 48-hour period of time (try finding that one in your version of Final Draft). And we had to formulate a means by which we could rehearse the cast, which involved no less than an entirely new way to approach the characters. And we had to build a reliable multiple camera system that would not only deliver picture and sound over the full two days, but output the content in an editable format. And about a hundred other equally difficult challenges.Nevertheless, we managed to get the picture in the can, though I still wish we could have shot HD (maybe next time).
As for the second question, we won’t know whether anyone will watch until we premiere it. But I can tell you, though the raw picture and sound were far from top notch, everyone who was on monitors in that RV was completely mesmerized by the content we were capturing. I remember a few minutes in, saying to one of my producers, Douglas, “This is oddly compelling.” An hour later, we were completely hooked, bouncing from one camera to the next to get audio.
As one of the few people on earth who has actually seen what the BlackBxx format can deliver, I can tell you it is utterly immersive. You literally cannot take your eyes off it! Friends and family who popped by the RV “for a minute or two” found themselves hunkered down and watching for hours.
We weren’t directing. We weren’t producing. We were watching. And believe me, that is something that rarely happens on a film-set.
And when it does, it’s magical.
This was way more awesome than ANGRY SURF BREAKING ON A SANDY BEACH!So if you’ve decided not to back BlackBxx: HAUNTED because you’re disappointed in the subject-matter, consider this: You are not helping me make HAUNTED...
… you are helping me make BlackBxx.
Even now, my mind is spinning with the potential stories that could be told once the format is a proven success—BlackBxx: MARS; BlackBxx: IRAQ; BlackBxx: 9/11; BlackBxx: TITANIC; BlackBxx: ZOMBIES; BlackBxx: IWO JIMA; BlackBxx: ASSASSINATION.
BlackBxx: (dare I say it) CARNIVÁLE?The Kickstarter campaign got off to a great start—$20,000 raised in just the first 4 days—but it appears to have stalled out. We only have 14 days to reach our funding goal, so if you haven’t made a pledge, please, please please, take a leap and help BlackBxx happen right now by clicking on the widget below
By the way, the morning after Edison’s fabulously successful demonstration of the Vitascope, the following appeared in the New York Times:
"[Mr. Edison] has bought, for about $5,000, two ancient, but still serviceable locomotives and a several dozen flat cars. He has built about a quarter of a mile of railroad track in a secluded spot, not far from his laboratory. In a few weeks he will start a train from each end of the track, and will run them to a crash... all the incidents of a train wreck will be caught by machines stationed at short intervals near the track."
Ooh. BlackBxx: HEAD-ON…Wednesday, November 2, 2011
And away we go...
Just recovering from the shoot. My God, what a journey...
Spent three days setting up the house. We mounted six high-end/IR videocams in locked positions covering a 3 bedroom suburban home at an undisclosed location. Permits? Hah! Permits are for straight-arrows. This was a guerrilla operation from top to bottom.
We wired the cams to our custom-made DVR (aka "The Monster"). This baby's cutting edge; we actually had to push our start date due to the Japanese tsunami! Seem this monster requires a very rare, very specialized graphics board in order to process all that content streaming through the pipe without dropping a single precious frame. Probably should have checked the unit for radiation...
Sound was always a challenge. We decided to go with mics covering every camera and channelled through a big ole stack o' graphic equalizers. Once we were under way, babysitting the levels would be impossible, but Bryant, our audio wiz, figured if it was dirty on one mic, he'd have 15 other tracks to choose from to clean and filter it in post.
We then hardwired the whole ball of wax to monitors in this gigantic RV we had parked out front. Very comfy and stocked with goodies. That is, until we found out we couldn't jack into the house-current. Freaking rental company forgot to throw an adapter in the cup-caddy. No A/C unless we ran the generator.
Did I mention we were shooting this thing out in the freaking desert?
The cast arrived late Thursday. We all sat down at a local Mexican place for an early wrap-party, as it was a dead-cert we'd all be too destroyed for a proper wrap-party after the shoot. Everyone was jacked; terrified and excited at the same time. Who's crazy idea was this, anyway...?
Oh, yeah. Mine.
We briefed the cast on all the dos and don'ts--at least all the ones we could think of. Kind of tough to consider every contingency when you're doing something that's never been attempted before.
At 6:00 PM PST Friday evening, Cliff would be calling "action," and two days later, on Sunday, he'd be calling "cut." Barring a catastrophic technical failure or medical emergency, the cast would be playing the story for as much as 48 hours without interruption. There was no such thing as "off-stage," unless you counted the hall bathroom, which we had rigged with a little cardboard flap for privacy (sorry, folks, you'll have to wait until the Germans do this if you had your hearts set on watching actors poop).
What if the cops showed up while we were shooting?
My producing partner, Art, had a stroke of genius (or was it just a stroke?). He told the cast, "If the cops drop by, just stay in character and brazen it out; remember, you're a paranormal investigative team testing new equipment. We've got a note from the homeowner that says as much. Hopefully, we'll be able to intercept any po-po before they even make the front porch."
We all went to the hotel and tried to sleep. Yeah, right. I tried counting sheep, but I ended up counting all the things that could go wrong...
The actors would be preparing all their own meals and eating on set, so the next morning, I doled out cash like George Jetson to all the actors so they could grocery-shop for the food their characters would eat. The crew went up to the house to board up all the windows, finish painting our "additions" to the interior and put final the touches on practical effects with our FX-guy and all-around renaissance man, Jon.
At 5:00 PM, we were still having issues with the FX, so we called the cast and told them to hold on. At 7:00, we shuttled them up. But damn if those pesky effects weren't giving Jon trouble until 11:00 PM. Cliff was getting very hot; his actors were losing focus, becoming "too comfortable" in the house.
Finally, at 11:30 PM, Cliff called "action."
Then, it was a trip down the rabbit-hole.
24 hours in, it occurred to me that I might be killing my actors. I knew I was killing myself. The trailer looked like a meth-den, cluttered with fast-food containers and Styrofoam 7-11 coffee cups. My crew and I had gone slightly mad.
Between the SFX and practical FX, the cast was fully engaged and delivering my story-beats like clockwork, but the intensity of the effort was burning them up. I started redlining stuff out of my 2nd act and frantically delivering direction via text-mail, where it became a game of telephone as the cuts and schedule changes were discreetly relayed among the actors.
Then there was the weird stuff: Objects moving and SFX that we hadn't rigged. For instance, the cast was mightily impressed when we made a pot fly off the counter. Only "we" didn't make a pot fly off the counter. With all the energy crackling in that house, I wouldn't be surprised if the cast had generated some parakinesis. I haven't been able to check the tapes, though. Maybe they hallucinated it...
Right.
Anyway, it was around 11:00 AM Sunday morning when Cliff called "cut." After over 30 hours of continuous shooting, we only had to do one pick-up because of a blown lighting FX cue. Unbelievable.
A handful of pros captured something incredible. Now it's on to the crucible of post to see what we got...
Spent three days setting up the house. We mounted six high-end/IR videocams in locked positions covering a 3 bedroom suburban home at an undisclosed location. Permits? Hah! Permits are for straight-arrows. This was a guerrilla operation from top to bottom.
We wired the cams to our custom-made DVR (aka "The Monster"). This baby's cutting edge; we actually had to push our start date due to the Japanese tsunami! Seem this monster requires a very rare, very specialized graphics board in order to process all that content streaming through the pipe without dropping a single precious frame. Probably should have checked the unit for radiation...
Sound was always a challenge. We decided to go with mics covering every camera and channelled through a big ole stack o' graphic equalizers. Once we were under way, babysitting the levels would be impossible, but Bryant, our audio wiz, figured if it was dirty on one mic, he'd have 15 other tracks to choose from to clean and filter it in post.
We then hardwired the whole ball of wax to monitors in this gigantic RV we had parked out front. Very comfy and stocked with goodies. That is, until we found out we couldn't jack into the house-current. Freaking rental company forgot to throw an adapter in the cup-caddy. No A/C unless we ran the generator.
Did I mention we were shooting this thing out in the freaking desert?
The cast arrived late Thursday. We all sat down at a local Mexican place for an early wrap-party, as it was a dead-cert we'd all be too destroyed for a proper wrap-party after the shoot. Everyone was jacked; terrified and excited at the same time. Who's crazy idea was this, anyway...?
Oh, yeah. Mine.
We briefed the cast on all the dos and don'ts--at least all the ones we could think of. Kind of tough to consider every contingency when you're doing something that's never been attempted before.
At 6:00 PM PST Friday evening, Cliff would be calling "action," and two days later, on Sunday, he'd be calling "cut." Barring a catastrophic technical failure or medical emergency, the cast would be playing the story for as much as 48 hours without interruption. There was no such thing as "off-stage," unless you counted the hall bathroom, which we had rigged with a little cardboard flap for privacy (sorry, folks, you'll have to wait until the Germans do this if you had your hearts set on watching actors poop).
What if the cops showed up while we were shooting?
My producing partner, Art, had a stroke of genius (or was it just a stroke?). He told the cast, "If the cops drop by, just stay in character and brazen it out; remember, you're a paranormal investigative team testing new equipment. We've got a note from the homeowner that says as much. Hopefully, we'll be able to intercept any po-po before they even make the front porch."
We all went to the hotel and tried to sleep. Yeah, right. I tried counting sheep, but I ended up counting all the things that could go wrong...
The actors would be preparing all their own meals and eating on set, so the next morning, I doled out cash like George Jetson to all the actors so they could grocery-shop for the food their characters would eat. The crew went up to the house to board up all the windows, finish painting our "additions" to the interior and put final the touches on practical effects with our FX-guy and all-around renaissance man, Jon.
At 5:00 PM, we were still having issues with the FX, so we called the cast and told them to hold on. At 7:00, we shuttled them up. But damn if those pesky effects weren't giving Jon trouble until 11:00 PM. Cliff was getting very hot; his actors were losing focus, becoming "too comfortable" in the house.
Finally, at 11:30 PM, Cliff called "action."
Then, it was a trip down the rabbit-hole.
24 hours in, it occurred to me that I might be killing my actors. I knew I was killing myself. The trailer looked like a meth-den, cluttered with fast-food containers and Styrofoam 7-11 coffee cups. My crew and I had gone slightly mad.
Between the SFX and practical FX, the cast was fully engaged and delivering my story-beats like clockwork, but the intensity of the effort was burning them up. I started redlining stuff out of my 2nd act and frantically delivering direction via text-mail, where it became a game of telephone as the cuts and schedule changes were discreetly relayed among the actors.
Then there was the weird stuff: Objects moving and SFX that we hadn't rigged. For instance, the cast was mightily impressed when we made a pot fly off the counter. Only "we" didn't make a pot fly off the counter. With all the energy crackling in that house, I wouldn't be surprised if the cast had generated some parakinesis. I haven't been able to check the tapes, though. Maybe they hallucinated it...
Right.
Anyway, it was around 11:00 AM Sunday morning when Cliff called "cut." After over 30 hours of continuous shooting, we only had to do one pick-up because of a blown lighting FX cue. Unbelievable.
A handful of pros captured something incredible. Now it's on to the crucible of post to see what we got...
Tuesday, October 25, 2011
A Word About Aerodynamics and Rolling Donuts
I am officially humbled.
When we started the Kickstarter campaign for
BlackBxx:HAUNTED, I had to come up with
some rewards. I checked out what other artists had given away and followed suit,
beginning with a sincere thank you and warm thoughts for a $1.00 pledge and
continuing up to an Executive Producer credit for $10,000.
Though the high-dollar rewards were fun to write, I never thought anyone would
take us up on them. I mean, who would pay a grand for a dinner out with me, or
$3,000 for me to fly out to their house and do live commentary for their
favorite episode of Carnivále? I figured the highest pledge we’d see
might—might—be the $500 Skype call.
So when the first big-dollar pledge rolled in, I was stunned on several counts.
To begin with, when we initiated the campaign, I sent emails to everyone I
knew—friends, colleagues and family—asking for their support. I’ve worked with
some fairly heavy-hitters in the course of my TV career, so I assumed the pledge
must have come from one of them.
I was wrong.
The pledge came from Steve Bertolino, a Carnivále fan who lives in
Middlebury, Vermont.
It seems I’ll be flying out to his place, hanging out with him and his friends
and commenting on his favorite episode (or, as my lovely daughter, Mary, who has
long-suffered my yammering every time she tries to watch one of her shows, so
gracefully put it, “You’re kidding! Some guy paid $3,000 for you to come
out and wreck his show?”).
I’ve never been to Vermont, so I’m really looking forward to checking it out
with my newly-minted Associate Producer, Steve. From what I hear, I better bring
a warm coat.
Then, just as I was picking my jaw up off the floor, Rebhi Barqawi, a nice young
man from Dubai, UAE, pledged $10,000!
I’ve never met Rebhi. I called everyone on the BlackBxx team, and none of them
had either. I emailed him a thank you, and learned from his reply that, like
Steve, Rebhi just loves my work and wants to do what he can to help me make
BlackBxx: HAUNTED happen. And I can say with some measure of confidence that
Rebhi will be the best Executive Producer I’ve ever worked with.
Then another $3,000 pledge came in.
This time, I’d be flying out to Mahwah, New Jersey to chill with my new
Associate Producer, Brian Deysher, yet another
Carnivále
fan.
At this point, we’ve raised $19,191 from 41 backers. To get an idea of where the
pledges have come from, I created this handy-dandy pie-chart:
As you can see, the vast (and I mean VAST) majority of the contributions have come from patrons I’ve never met before. Meanwhile, of all my big-shot, money-burning, cigar-chomping Hollywood buddies, only one has come through: My friend, Tom Lavagnino, who does not smoke cigars and is not particularly wealthy (unless you count his wife, Hope, who is a treasure).
So if you’ve already gone to the site and said to yourself. “Sure, normally I’d
pitch in five bucks, but this guy is an established Hollywood writer. I’m sure
he has all kinds of rich friends who can afford to give him bread. He doesn’t
need my support,” I’m telling you right now, you couldn’t be more wrong.
Sure, we’ve raised 25% of our goal, but we only have 25 more days to raise over
$50,000, or we won’t collect a single thin dime.
So if you’re reading this, and you haven’t already made a pledge, please go
check out our project page on Twitter. I know times are tough, but even if you
can only afford a dollar, it will take us $1 closer to our goal.
Also, the goal of the Kickstarter campaign is not just to raise production
funds, but build an audience. Not that those big-dollar contributions haven't
been appreciated, mind you, but at this point, we'd rather have a hundred $5
pledges than one $1,000 pledge, because the last thing we want to do is
play something as extraordinary as BlackBxx: HAUNTED to an empty house.
Even if you’re totally strapped and can't support the project financially, you
can help out by leaving an encouraging comment (we can certainly use
those), embed the widget (below) or video on your social network page or link to
us on Twitter.
Oh, yeah. And as for my rich Hollywood “friends…?”
Like my Dad used to say, as far as I'm concerned, they can all go take flying
fucks at rolling donuts.
Power to the people, baby…
Monday, October 3, 2011
1% Inspiration, 99% Desperation
I’m sure some of you have wondered what I’ve been up to since CARNIVÁLE. Believe it or not, I’ve
been insanely busy. The reason I say
“believe it or not” is because only a small fraction of my subsequent body of
work has made it to air.
Though some of you are aware of the episodes I’ve written or produced for
shows such as SUPERNATURAL, FEAR ITSELF, MY OWN WORST ENEMY and SPARTACUS:
BLOOD AND SAND, only I and a few guys in suits have seen my pilot for DARKFALL,
postulating a future in which technology fails and magic becomes operative, or
THE ORDER, about an ancient monastic sect whose sole mission for the past
millennium has been to prevent the Apocalypse and now runs counter-occult
black-ops from a basement deep below the Vatican, or CRUZ, my offbeat take on
the P.I. genre.
Nor have you seen my odd dark comedies like HONEY VICARRO, WHERE THE
HART IS and my favorite, DEARLY BELOVED, a FAWLTY TOWERS-style farce set in a
small-town funeral home in the rural South.
And then there are my long-form adaptations of DRACULA and THE INVISIBLE
MAN.
A voluminous body of work that, for reasons over which I’ve had no
control, has not been produced.
Now, I’ve got an ego, but I’m not a total megalomaniac; I
suppose it’s always possible that those projects sucked rocks. But since my long-suffering agent, Pete,
continues to successfully use them as writing samples to get me more gigs, quality
doesn’t seem to be the issue.
So if not quality, then what?
Figuring out the answer to that question is not only unproductive and
debilitating, but also a one-way ticket through Poor-Me-Land to Crazytown.
Suffice it to say, the planets simply haven’t aligned and, if there’s
one thing I’ve learned in the past half-decade or so, it’s how impossibly,
fantastically, insanely lucky I was to get CARNIVÁLE on the air and keep it there for two years.
To a major extent, the only difference between my career Before CARNIVÁLE (B.C.) and after the show’s Abrupt Death (A.D.)
is that now I get paid for writing stuff nobody wants to produce.
This would be just ducky (as Sofia might say) if financial remuneration
was the reason I create. But I was
making a pretty terrific living as an insurance broker before I got into this nutty
business, thank you very much. No. The reasons I write are legion, and I would
continue to do so whether I was being paid or not, produced or not, published
or not. It’s hard-wired. It’s who I am. Besides, how else can I pay forward all the
great moments gifted to me by my betters, Ray Bradbury, Ernest Hemingway,
Charles Bukowski, Anne Rice, Mark Twain, Dennis Lehane, John Milius, Elmore
Leonard, Gertrude Stein, Stephen King, Robert Crais, Alexander Dumas, H.G.
Welles, Poppy Bright, William Goldman, Jan Fischer, Dashiell Hammett, David
Mamet, Robert E. Howard, Rod Serling, Robert Towne, H.P. Lovecraft, John
Steinbeck, Ursula LeGuin, Shane Black, John Fante, et al.
But I can’t pay dick forward if I don’t have an audience.
And among all my motives to create stories—sundry, silly or
splendid—you decidedly will not find a burning desire to impress the shit
out of a handful of entertainment executives.
I suppose there are writers who,
once paid, are perfectly happy to move on to the next project, but I am most
decidedly not one of them.
When I create, I do so with
unconditional passion, pride and dedication.
Whether the results are worth the effort may be debatable, but what is not debatable is the cold hard fact that
I love every one of them as I would my own child. To see them locked up, languishing on a dusty
shelf rather than woo and thrill and seduce and move an audience is
intolerable.
Worse, I have grown increasingly
impatient with playing Mother May I with a bunch of timid, arrogant punks.
Every good writer and showrunner
I know is absolutely miserable in the
current production environment.
Virtually no creative decision—no matter how trivial—can be made without
being second, third, fourth and fifth-guessed by terrified rabbits. To resist or discuss—much less argue—the validity of a network note is
tantamount to career suicide; if one doesn’t immediately and cheerfully comply
with even the most egregiously bad “suggestion,” one risks being branded difficult
and suffering years of unemployment.
Meanwhile, development—always a
crucible—has mutated into a babbling, raging, giggling, blood-drenched
chamber-of-horrors in the deepest, most dank basement of Bedlam.
Drafts that initially delighted
the network, that they assured the writer need “just a few tweaks,” are
endlessly rewritten, restructured, reimagined and hopelessly twisted out of
true. They take the parable of the Blind
Men and the Elephant to its most extreme, most absurd degree by giving the
blind men absolute and incontestable authority over a team of extraordinarily
talented but docile surgeons to repeatedly carve up the elephant and stitch it
into any configuration that pleases them.
Suffice it to say, the elephant
rarely survives the procedure.
There are only two kinds of
writers that thrive in contemporary Hollywood: Those few giants that have a
long, unbroken run of monster hits who frighten the Blind Men, and the many
attractive, charming hacks who shamelessly flatter the Blind Men with their eager,
affable subservience.
Regrettably, I am neither. That’s not to say I’m some kind of Howard
Roark; I am perfectly ready and willing to resort to flattery and blandishments
in order to feed my family.
It’s simply not my strong-suit.
Such was the State of the Union, so to speak, when, two years ago, I came
up with my weirdest and, perhaps, most audacious idea to date.
I called it BlackBxx.
A Pet Peeve
It started with a pet peeve.
It’s always bugged me how dismissive and dumb the entertainment
industry has been when it comes to the internet.
They regard it as a novelty—at best the distant, bastard-cousin of
television: Tough to monetize, good for promo and not much else. Consequently, they utilize it with all the
vision and ingenuity of a real-estate agent slapping a big picture of his
grinning mug on the back of a bus-bench.
Occasionally, they’ll attempt something “creative.” Someone in some swanky conference room says
something like, “This internet-thingy, I understand the kids like to play games
on it. We gotta do that—something, ya
know… interactive!” Then they
spend a couple million on a lame online game nobody plays, or a lame app nobody
uses, or a lame BBS nobody visits, or a lame webisode (now there’s
a tautology!) nobody watches.
More often than not, they simply upload their movies and T.V. shows—unaltered—to
the web and rechristen it as “content.”
The studios and networks don’t bother to adapt the source material to internet
for one simple reason: They don’t regard it as a true, unique and distinct
medium in its own right. They see it as
simply one more dot on the unbroken timeline of the human tradition of
conveying a narrative; from a story told in a cave, to a play performed on a
stage, to a manuscript written by a scribe, to a book printed on a press, to a movie
projected in a theater, to a broadcast over the radio, to a broadcast on television,
to voila!, a website on a server.
But there is a difference between the internet and all those other
media.
A profound difference.
A difference the entertainment industry can’t, or won’t, or doesn’t
seem to be able to recognize and comprehend.
An intrinsic difference that not only makes the internet a
legitimate, distinct medium in and of itself, but one that utterly shatters
the fundamental paradigm of narrative storytelling.
And that is this: We use the internet.
We don’t “use” books or magazines, televisions or movies, radio or
music. We read; we listen; we
watch. The author actively transmits
his or her narrative, and the audience passively receives it.
The internet, however, requires the audience to become active—we
click on links, we read, we view, we cut-and-paste, we research, we review and
share and tweet and blog and friend and favorite. Moreover, we do all these things simultaneously
in an environment designed for multitasking.
Because if we choose to simply sit and “watch” the internet, it
doesn’t do anything.
Now that I’ve finished explaining something in exhaustive detail that
is so obvious, so conspicuously self-evident (save, of course, to the
peripheral-visionaries who finance the production of entertainment), back to
the subject at hand...
So, I thought, given that the internet is a wholly distinct medium, a
medium at least as dissimilar as, say, motion pictures are from books, how do
I, the storyteller, adapt my narrative to exploit that medium?
First, I had to define exactly what characteristics are unique to the
internet, which are, in turn, a reflection of how the audience uses it (so
much, in fact, that they call us “users”).
They are as follows.
·
The internet is pan-media – Content may be transmitted
through text, videos, blogs, photographs, audio, interviews, or even biometrics
such as EEGs or lie detectors;
·
The internet is multitasking – We rarely have one
page, tab or media player open at the same time. Likewise, we may be performing several
activities at once;
·
The internet is impulsive – A click of a link
instantly takes the user to content of interest;
·
The internet is concise – Tell us about your life
in 140 characters or less. It’s not as
much about short attention spans as it is about all that interesting stuff
we can see/hear/read with the click of a mouse;
·
The internet is social – We chat, we blog, we
tweet, we post, we share content with others with similar interests;
And, most importantly…
·
The internet is non-linear – We unravel content by
impulse, not chronological order, clicking through instantly to what piques our
interest, skipping what’s not.
When it comes to storytelling, this
last characteristic is the game-changer.
As a writer, I am accustomed to structuring
my story in the order I feel will be most effective. I determine what elements
are relevant or superfluous. I decide which characters are worth
following.
For instance, let’s say I’m
writing a movie about a kidnapping for ransom.
If DELIVERY BOY drops coffee and Danish off at the FBI office, the only
reason I will write what happens to him after he exits the scene will be if it supports
the central story. DELIVERY BOY might do
all kinds of interesting stuff—win the lottery, pull orphans from a burning
building, murder his boss—but if I decide it doesn’t serve the plot, you’re not
going to see it.
But what if you were curious
about DELIVERY BOY?
What if you could follow him
back to the shop, see him interact with friends and family, lie, love, cheat,
hate, suffer defeat and savor victory? I
mean, DELIVERY BOY is way more
interesting than that square-jawed lummox, AGENT HOOPER, right?
Tough.
It’s my ball and my rules and my
playground, and AGENT HOOPER is the protagonist. I’m the author; you’re the audience; STFU and
eat your popcorn.
But the internet is not traditional media.
On the internet, you not only should
be able to follow DELIVERY BOY, but
keep an eye on AGENT HOOPER in a separate window. Not only that, but you’d have access to
material as varied as the ransom note, MRS. HOOPER’s recipe for meat-loaf, the kidnapper’s
behavioral profile and vacation snapshots of DELIVERY BOY’s kids. If you stumble across anything unexpected or
interesting, you’d be able to download it, share it with your followers on
Twitter, or imbed it on your Facebook page.
Each medium gives the audience
access to different set of windows into a narrative.
A novel can exploit all five
human senses as well as the characters’ thoughts, opinions and points-of-view. A film is limited to what we can see and
hear, but its impact on those two senses is much more intense than that of a
novel. A play cannot offer the action, breadth
and scope of a film, but compensates with the energy of a live performance.
Narratives can be (and often
are) adapted from one medium to another, but the success of the adaptation is
inversely dependent on how thoroughly the source material exploits the
attributes of its original medium. Works
such as Alan Moore’s WATCHMEN and Ernest Hemingway’s THE SUN ALSO RISES, for
example, are so perfectly conceived and
crafted to suit their mediums that an adaptation can only pale in comparison.
Likewise, a narrative conceived
and crafted for the internet should defy adaptation.
I concluded that the acid test
for a narrative developed for the internet could be distilled into the
following question: Does it so exploit
the unique characteristics of the internet so thoroughly that its full telling
would be otherwise impossible?
So I devised a narrative format
that would pass that acid test.
In short, the concept is as
follows: Capture an event of limited duration with a defined beginning, middle
and end that features an ensemble of actors performing scenes—often
simultaneously—in separate locations. Story-related material is conveyed in a
variety of media—text, photographs, audio files--and captured in on video in
real time with multiple cameras from multiple angles.
The end result would be a
complete record of every incident and character interaction that occurred for
the duration of that event—literally hundreds of hours of written, audio and video
content. Every moment and background
detail related to the event would be instantly accessible to the user in any
order he or she wishes to view it.
Separate scenes—or separate angles of the same scene—could be selected and played simultaneously in multiple
windows.
Inspired by the concept’s
similarity to the function of airline flight recorders, I christened it
BlackBxx.
Over the following months, I ran
BlackBxx past all fellow net-savvy artists—a trusted circle of actors,
directors, designers, FX artists and other industry professionals I’ve worked
with over the last decade or so. Not
only did they get it, but they were stoked by it. This was a authentically brand new, absolutely
unprecedented form of dramatic narrative.
Virtually every one of them eagerly offered to attach themselves if I
could get the project off the ground.
So enamored was I, so thrilled with my fresh, bold, revolutionary idea, I could hardly wait
to present it to the powers-that-be.
Surely, they would be impressed with my ingenuity and gleefully shower
me with the money I’d need to realize my vision!
I called my agent. It was time to set up some meetings and sell
BlackBxx.
Red Light Green Light
So there I was, out and about, sitting on the edge of a dozen
or so uncomfortable sofas in a dozen or so posh network and studio offices,
pitching yet another crazy, freakish idea to men and women who vociferously
preach the Gospel of Originality while worshipping at the Altar of Banality.
The response was a thunderous, enthusiastic and unqualified,
“Huh?”
It wasn’t that they didn’t
like BlackBxx as much as they couldn’t even comprehend it. My
lips were moving, words were spilling out and they seemed to be listening, but
nothing was landing.
Mind you, they didn’t
admit that they didn’t get it—like you and me and everyone else,
entertainment executives don’t like to appear stupid and will fake comprehension
when necessary—but there were those unmistakable, nonverbal clues.
Some would seem to get it, but then ask a question that betrayed their utter
mystification. “So,” they’d ask,
“what happens when nothing’s going on?”
If the room
is empty, we’ll continue shooting it.
“Who
in the world would want to watch an empty room?”
Almost no one.
“Almost
no one?
There would be a few people who are patient and dogged enough
to watch an empty room for hours on the off chance that something interesting
might happen.
“Why?”
Because then they’d have bragging rights as the first person
to find that moment. It would be
their discovery. They could share it
with their friends, post it, imbed it on their Facebook page…
“But
they do have to watch the scenes in chronological order, right?”
Wrong. They can
watch them in any order that pleases them.
“But
then they’ll be able to see the end!”
Yes. So What?
“So
what’s the point of watching something if you know how it ends?”
To see everything that happens
before the end.
I think you get the idea, although the above conversation is a
greatest-hits compilation of half a dozen.
In real-life, things never got even remotely that far in depth.
Had my goal been to find a cure for entertainment executives who can’t
get their eyes to glaze over, I couldn’t have been more successful.
Worse, I could not offer them—or any other potential investor,
for that matter—the slightest scintilla of
proof that there would be an audience for it.
For I had sailed far into the vast, unexplored Sea of
It’s-Never-Been-Done, and I had no model upon which I could extrapolate a return
on investment.
Then I remembered my circle of net-savvy artists who had
offered to help out if I could get the project green-lit.
And it occurred to me that if they might be willing to defer their
salaries in exchange for a percentage of any profits (not Hollywood
monkey-points, mind you, but a legitimate piece of the action), I might be able
to finance the project myself.
Damn,
I thought, I don’t need them to
give me a green light. I can
green-light my own ass!
There would be, of course, unavoidable hard-costs.
Actors would have to be paid, equipment would need to be purchased, sets
would need to be built, a location would have to be rented and a website
designed. Nevertheless, with prudent
oversight, some crowd-sourcing, and a sizeable personal investment (sizeable for
me, less than a pittance by studio-standards) I could produce a version that
would test the viability of BlackBxx and its potential to draw an audience.
I decided to begin with a story that didn’t require too many
expensive elements, BlackBxx: HAUNTED, a supernatural thriller about a
disastrous paranormal investigation.
The cast would be limited to seven characters, and the action would take place
on location in a suburban home. We
would cover the entire drama with 16 fixed cameras.
Additional footage would be captured with two handhelds operated by the
cast when and if it suited the story.
After rehearsals, we would place our cast
inside the house, start the cameras, call
action…
… and 48 hours later, after the last
scene was played, we would call cut.
In the meantime, the cast would be living their roles, playing
scenes, performing tasks, reacting to supernatural events all over the house as
defined in the script. Scenes and
action would be occurring simultaneously within the various rooms.
The actors would eat, sleep and dream in character for the duration of
the shoot.
So I founded a company, recruited my team, and began writing
lots of checks.
Which brings me to the present, three weeks out from
production, on a wing and a prayer and in the finest tradition of the American
Entrepreneurial Spirit. The elements
are coming into place; the expenses, incurred and growing.
If we succeed, a small group of artists will have invented nothing less than an entirely new form of entertainment. We’ll be able to go on to produce additional BlackBxx projects, each more complex and ambitious than the last.
If we succeed, a small group of artists will have invented nothing less than an entirely new form of entertainment. We’ll be able to go on to produce additional BlackBxx projects, each more complex and ambitious than the last.
If we fail, it will be written off as a harebrained experiment
by the miserable few who see it.
Oh, yeah. And my
wife? She’ll murder me.
Hopefully, Kickstarter will accept this project and I will be
able to crowd-source it to offset some of the costs.
If so, your contributions will earn you a boatload of cool rewards (one
of which will be a personal visit to your home to watch your favorite episode of
CARNIVÁLE
with you and your friends).
I’ll be counting on you guys and other fans and friends of CARNIVÁLE to help pitch in and make this thing happen.
If you choose not to, however, remember that my blood will be on your hands.
I’ll be counting on you guys and other fans and friends of CARNIVÁLE to help pitch in and make this thing happen.
If you choose not to, however, remember that my blood will be on your hands.
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